Cool Games

The studio

Cool Games started in 2021, when four of us met at a game jam in Montréal and built a fishing puzzle in 48 hours. It did better than any of us expected, so we rented a room above a bakery and kept going.

Today we are six people. We make compact games with one strong idea at the center, and we finish them. Three are out, two are in development, and there is always a prototype on someone's laptop.

How we work

Small scopes, finished games

We would rather ship a tight three-hour game than an unfinished thirty-hour one. Every project gets a scope it can actually hit.

Play it early, play it often

Every Friday we play whatever is on the build server, with whoever shows up on Discord. Most of our best ideas came from someone breaking something.

Ship, then keep listening

A release is not the end. We patch, we read every review, and we have added whole modes because players asked for them.

The team

  • Alex Moreau

    Creative director

    Started the studio with a fishing game and a folding table.

  • Sam Okafor

    Lead programmer

    Writes the engine bits nobody sees and everybody feels.

  • Jordan Lee

    Art director

    Every gradient on this site is their fault.

  • Priya Natarajan

    Game designer

    Owns the spreadsheets and the difficulty curves.

  • Théo Lambert

    Audio and music

    Records rain in the stairwell. Says it sounds better there.

  • Maya Chen

    Producer and community

    Runs the Friday playtests and keeps the Discord kind.

Say hello

For press, publishing, porting, or to tell us which ending of Hollow Signal was the right one.

Where we are
Montréal, Québec